When you attack someone with your bare fists or a melee weapon, you use the
skill. Close combat usually happens at Engaged range from your target. You can fight unarmed or use a weapon. from its sheath or a belt is a fast action.To attack an opponent in close combat, you need to be standing on your feet. If you are prone, you must first spend a fast action to
before you can attack. While you are prone, standing enemies get a +2 modification on all against you.RESOLUTION
If your CLOSE COMBAT roll is successful, your attack hits and you inflict damage equal to the weapon’s Damage rating on your opponent. Damage may be mitigated by armor. Read more about damage, armor, and critical hits in the Damage section.
STUNTS: For every extra you roll, choose one of these stunts:
- You inflict one additional point of damage. You can choose this stunt multiple times, if you roll several .
- You out-maneuver your enemy and get to exchange your initiative score with them, taking effect next Round. You can’t go back to your earlier initiative.
- You knock or pull a weapon or other object from your opponent. You choose which. During combat, a dropped object counts as a fast action.
- Your opponent falls prone. This stunt can only be used on humanoid opponents.
- You pin your enemy in a tight clinch. See Grappling, below. This stunt can only be used on humans and synthetics.