Throw Weapon

Action

When you

at someone from a distance, roll for RANGED COMBAT. You need to be able to see your target. You also need a ranged weapon, even if it’s simply something to . The weapons tables in Chapter 6 describe a variety of firearms and other ranged weapons. To a gun from a belt or holster, or a rifle from its sling, is a fast action. is a slow action.

AIMING: If you take your time to

carefully before squeezing the trigger, you get a +2 to your attack roll. Aiming is a fast action. If you do anything else except shoot your weapon after you have aimed, or if you are hurt, you lose the effect of the aim and you need to spend another fast action to aim again.

RANGE: The weapons tables in Chapter 5 indicate the range of each weapon, i.e. the maximum range category at which the weapon can be used. The farther away your target is, the harder it is to hit. At Medium range you get a −1 modification, and at LONG range you get −2. At Engaged range you get −3, because it’s hard to draw a bead on an opponent that close. You don’t get this penalty if you fire at a defenseless or unwitting enemy—instead, you get a +3 modification.

TARGET SIZE: Firing at a large target, such as a vehicle, gives a +2 modification to the attack. Firing at a small object, such as a small hatch, a hand-held item, or a Chestburster, gives a –2 modification.