Venator

Threat

A dog-sized predator replete with active camouflage, the Venator Abomination is mutated from livestock exposed to the black pathogen.

Physical Attributes: The six-limbed creature walks on its first four legs—the front pair of which being more akin to a humanoid’s arms. The third set of limbs are massive arms that each have a single giant sickle like claw on its end. The creature’s starfish-like mouth has three thick tongues within. It senses its environment by taste using the tongues as feelers. The Venator’s pale translucent skin has a layer of guanine crystals and special pigments that can alter wavelengths of photons hitting it, creating an effective camouflage.

Containment and Termination Protocol: Listen for the clattering of nails on rock, look for kicked-up dust, and be aware of ambient temperature changes. You might not be able to see these abominations, but you’ll know one of them is out there, lurking.

Venator

SPEED: 2

HEALTH: 8

SKILLS:

8, 4

ARMOR RATING: 4 (2 against fire)

ACID SPLASH: 4

Venator Attacks

D6

ATTACK

1

SNARL: The Venator utters a low guttural snarl, announcing its intentions to strike. Everyone present must make an immediate

Roll.

2

STALK: With its active camouflage in play, the Venator enters stealth mode, stalking its victim, looking for a vulnerability to exploit. Everyone who sees it fade into the background gains +1

LEVEL.

3

LUNGE: The Venator leaps at the victim. Roll for the attack using six Base Dice, Damage 1. If the attack is successful, the victim is thrown to the ground and must make an immediate Panic Roll, and the Venator immediately performs an extra attack with eight Base Dice, Damage 2 (does not count as an action). The extra attack cannot be blocked.

4

RECOIL: The Venator doesn’t like the odds and decides to regroup. The creature activates its camouflage and fades away, retreating to a safe distance to stalk the victim from afar.

5

SLICING ARMS: The Venator strikes its victim with its sickle-armed limbs, triggering an immediate Panic Roll. Roll for the attack with ten Base Dice, Damage 1. If the attack causes damage, the victim automatically suffers critical injury #25 or #46.

6

MAUL: The Venator pounces on its victim using eight Base Dice to attack. If successful, the victim is considered grappled as the Venator’s hooked claws and spike-toothed maw shreds and tears at the victim’s face and torso. Roll the attack with eight Base Dice. If any damage is done, roll for the following critical injuries. 1–2: #21, 3–4: #45, 5–6: #61.