Uncle Iroh's Adventure Guide
Uncle Iroh's Adventure Guide
$29.99

An exciting compilation of new adventure material and play options!

Uncle Iroh’s Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new playable character archetypes, and a brand new setting for stories of adventure and heroism—Jasmine Island!

Uncle Iroh invites you to explore this new corner of the Avatarverse with exciting adventures on Jasmine Island spanning across all five eras—you may work with Lu Ten to protect the island during the Hundred Year War Era, help Iroh with a White Lotus mission in the Aang Era, or defy corporations seeking to usurp precious resources from the island in Korra’s Era!

  • 4 new character playbooks—archetypes that help you play compelling protagonists.
  • 5 exciting adventures set in the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra as standalone one shots, or together as long-form campaign
  • 10 NPC Legends—including characters such as Lu Ten, Piando, and Toph Beifong—each able to teach special techniques.
  • Expanded material for exploring Jasmine Island - a fleshed-out new location beloved by Uncle Iroh for its tea and connection to his son

This purchase unlocks the contents of this source in the Digital Reader, Character Tools and Game Compendium on Avatar Legends NEXUS, as well as in additional features as they become available.

Table Of Contents

Chapter 1: The Island

  • The Island & Tea
  • Jasmine Island Constants
  • Variable Elements
  • The Kyoshi Era
  • The Roku Era
  • The Hundred Year War Era
  • The Aang Era
  • The Korra Era
  • Generational Play

Chapter 2: NPC Legends

  • How to Use Legends
  • Legends & Generational Play
  • Hei-Ran
  • Tagaka
  • Khandro
  • Princess Zeisan
  • Lu Ten
  • Captain Zhao
  • Piandao
  • Uncle Iroh
  • Tonraq
  • Toph

Chapter 3: Playbooks

  • Playbook Advice
  • The Architect
  • The Authority
  • The Bound
  • The Broken

Chapter 4: Tea & Troubles

  • Using This Adventure
  • Summary
  • Prologue
  • Where We Start
  • Important Characters & Groups
  • Important Locations
  • GM Advice
  • Pregenerated Characters
  • Generational Play Aspects

Chapter 5: Ceremonies & Secrets

  • Using This Adventure
  • Historical Background
  • Summary
  • Prologue
  • Where We Start
  • Important Characters & Groups
  • Important Locations
  • GM Advice
  • Pregenerated Characters
  • Generational Play Aspects

Chapter 6: Vengeance & Virtue

  • Using This Adventure
  • Historical Background
  • Summary
  • Prologue
  • Where We Start
  • Important Characters & Groups
  • Important Locations
  • GM Advice
  • Pregenerated Characters
  • Generational Play Aspects

Chapter 7: Return & Regrowth

  • Using This Adventure
  • Historical Background
  • Summary
  • Prologue
  • Where We Start
  • Important Characters & Groups
  • Important Locations
  • GM Advice
  • Pregenerated Characters
  • Generational Play Aspects

Chapter 8: Discord & Drills

  • Using This Adventure
  • Historical Background
  • Summary
  • Prologue
  • Where We Start
  • Important Characters & Groups
  • Important Locations
  • GM Advice
  • Pregenerated Characters
  • Generational Play Aspects

Appendix: Techniques

Credits