Sense

Sense

Action

Attune, Channel, Reveal

This action is all about your connection to magick and how well you can utilize it or recognize its effects.

You might use Sense when examining bleed, channeling an arcane ability, perceiving a phenomenon, communicating with the supernatural, or performing a ritual.

Kat is talking with a ghostly phenomenon that haunts a sepulcher within the Nekropolis of Oldfaire. They want to ask, “Why do you continue to inhabit this land?” The GM tells them to make a Sense roll.