As a group, your circle has a number of pooled resources available that allows them to recover and train between assignments.
Stitch: Clear all marks for one PC.
Refresh: Recoup all used drives and resistances for one PC.
Train: Take a d6 that may be used on any roll in the next assignment.
At circle creation, assign a number of resource points equal to 1 plus the number of circle members to each type of resource (Stitch, Refresh, and Train). Between assignments, each player may spend up to two resources of their choosing. While their use can be played out in-game, they can also be utilized “off-screen.”
Resources are not replenished until the Illumination Track is completely filled. That makes them especially valuable, and means they should be used wisely. This encourages you to be courageous during investigations and clever during downtime.