Table Of Contents

Daggerheart Open Beta Playtest

Introduction

Welcome to Daggerheart

Heart of the Game

Player Principles

World Overview

What Do You Need To Play?

A Table For All

Using This Book

Chapter One

Preparing for Adventure

Character Creation

Example Character

Domains

Class

Ancestry

Community

Additional Player Tools

Chapter Two

Playing an Adventure

Flow of the Game

Core Mechanics

Player Best Practices

Leveling Up

Equipment

Loot

Full Example of Play

Chapter Three

Running an Adventure

Core Guidance

Core GM Mechanics

Running GM NPCs

Session Zero and Safety Tools

Running A Session

Running a One-Shot

Running a Campaign

Chapter Four

Adversaries and Environments

Using Adversaries

Adversary Stat Blocks

Using Environments

Environment Statblocks

Chapter Five

Creating Your World

Campaign Frames

Locations

Sablewood

Rime of the Colossi

Gindalia, City of Obligation

Solsunk Sea

The Kinekozan Jags

Themes

Chapter Six

Adversary Balance

List of Adversary Features

Environment Balance

Homebrew Guide

Custom Classes & Subclasses

Custom Ancestries & Communities

Custom Domains

Custom Campaign Frames

Custom Adversaries & Environments

Custom Equipment & Loot

Card Templates

Appendix

Credits