Speed

Rule

A character’s speed determines how fast they can move with a movement action. By default, all characters can have a Run Speed, Climb Speed, Jump Speed and Swim Speed (though for some characters, the speed might be 0).

When talking about movement, we work with spaces that are 5 feet wide.

The base Run Speed for most characters is 5 spaces. This can be modified by the character’s Agility and size. For every 5 full points of a character’s Agility score, add 1 space to their Run Speed.

Example: Spider-Man’s Agility is 7. This gives him an additional +1 space to his Run Speed, so his Run Speed is (5+1=) 6.

The character’s size can affect their Run Speed too. If they have the

trait, add +1 to their Run Speed. If they have the trait, take –1 from their Run Speed.

Example: Spider-Man is average size, so his size doesn’t affect his Run Speed at all. She-Hulk, however, is big—one step above average. That adds +1 to her Run Speed.

A character’s base Climb Speed, Jump Speed and Swim Speed are half their Run Speed. Note that the Jump Speed applies to horizontal jumps, not vertical ones.

Some powers can affect a character’s base speed. Other powers can grant additional modes of movement—like flying or swinglining—each with their own base speed.

Basic Speeds

A character’s Run Speed is 5 spaces, plus 1 space for each 5 points they have in Agility.

A character’s Climb Speed, Jump Speed and Swim Speed are half their Run Speed. The Jump Speed only applies to horizontal jumps—unless the character has the Jump power, which can be used for vertical jumps as well.

Other speeds are listed in the descriptions of the powers that grant them. They are often based on the Run Speed. Powers that affect Run Speed (or any other speeds) do not stack. Instead, use the one that offers the greater benefit.