Core Book
Core Book
$29.99

We walked among the gaping ruins and rusty car wrecks, monuments to the fall of the Ancients. Naphta had been taken by a Deathworm and the Rot had driven Hugust insane. We had no grub left and there was only rotwater to drink. But we had to keep going. We had to find Eden. We could not return to the Ark empty-handed, the fate of the People rested on our shoulders. Suddenly, Franton, the insect-like Stalker leading our way through the wasteland, stopped. “Zone-Ghouls”, he hissed, drawing his scrap rifle. I inhaled, ready to spew out a cascade of flames at anyone who dared come close. In the next instant, a chilling shriek rose from the ruins around us.

Mutant: Year Zero takes you to the world after the great Apocalypse. Humanity’s proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. But life remains. Among the ruins, the People live. You are the heirs of humanity – but not quite human anymore. Your bodies and minds are capable of superhuman feats. You are mutants.

The Mutant RPG franchise has three decades of rich history in Sweden, with the first edition released in 1984. This is the game that later developed into Mutant Chronicles to widespread acclaim. This brand new version of the classic game contains material for hundreds of hours of game time:

  • 269 page full colour core RPG rulebook - everything you need!
  • Create a unique mutant player character – including skills, talents, mutations, gear and relationships – in mere minutes.
  • Push your character’s skills to their limits, releasing amazing mutant powers in the process.
  • Fight fast and furious battles, making every bullet count and using a detailed list of gruesome critical injuries.
  • Set your game in one of the Zones provided – The Big Smoke and The Dead Apple – or create your own Zone, based on your home town.
  • Develop the Ark – your settlement in the Zone – by undertaking Projects, building a new society.
  • Explore the Zone using the grid map and the unique sector generation system that populates the Zone with mutants, monsters and phenomena.
  • Experience the five Special Zone Sectors – scenario locations that can be placed in any sector of the Zone.
  • Search for the mysterious Eden bunker in the Path to Eden campaign frame provided, which includes an epic finale.

This title unlocks the contents of this source in the Digital Reader and Game Compendium on Mutant: Year Zero NEXUS, as well as in additional features as they enter Early Access.

Table Of Contents

Table of Contents

Introduction

The People at the End of Time

  • A ROLEPLAYING GAME
  • SO, WHAT DO YOU DO?
  • TOOLS OF THE GAME
  • FAST-FORWARDING
  • TEAM PLAY VS INDIVIDUAL PLAY
  • HIM & HER
  • ROLEPLAYING? WHAT’S THAT?

Your Mutant

  • ROLE
  • AGE
  • NAME
  • ATTRIBUTES
  • SKILLS
  • TALENTS
  • MUTATIONS
  • RELATIONSHIPS AND DREAMS
  • YOUR GEAR
  • YOUR DEN
  • DEVELOP YOUR MUTANT
  • DEVELOP THE ARK
  • Enforcer
  • GEARHEAD
  • Stalker
  • Fixer
  • Dog Handler
  • Chronicler
  • Boss
  • GRUNT

Skills

  • ROLLING DICE
  • PUSHING YOUR ROLL
  • ONE SHOT ONLY
  • NPCs AND SKILLS
  • GEAR BONUS
  • GEAR BONUS
  • MODIFICATION
  • SIMULTANEOUS ACTIONS
  • OPPOSED ROLLS
  • BASIC SKILLS
  • SPECIALIST SKILLS

Talents

  • THE ENFORCER’S TALENTS
  • THE GEARHEAD’S TALENTS
  • THE STALKER’S TALENTS
  • THE FIXER’S TALENTS
  • THE DOG HANDLER’S TALENTS
  • THE CHRONICLER’S TALENTS
  • THE BOSS’S TALENTS
  • THE GRUNT'S TALENTS
  • GENERAL TALENTS

Mutations

Conflict & Trauma

  • TURNS & INITIATIVE
  • ACTIONS & MANEUVERS
  • RANGE & MOVEMENT
  • AMBUSHES & SNEAK ATTACKS
  • SOCIAL CONFLICTS
  • CLOSE COMBAT
  • RANGED COMBAT
  • WEAPONS
  • TRAUMA
  • BROKEN
  • RECOVERY
  • CRITICAL INJURIES
  • CONDITIONS
  • BOOZE
  • DARKNESS
  • EXPLOSIONS
  • VEHICLES

The Ark

  • CREATE YOUR ARK
  • DEVELOPMENT LEVELS
  • THE PEOPLE’S PROJECTS
  • LIST OF PROJECTS
  • THE DAWN VAULT
  • ATTACKS AGAINST THE ARK
  • SESSION BODY COUNT

Zone Travel

  • THE ZONE MAP
  • ZONE TRAVEL
  • ZONE EXPEDITIONS
  • ARTIFACTS
  • THE ROT

Your Job as Gamemaster

  • GAME PRINCIPLES
  • EVENTS IN THE ARK
  • EVENTS IN THE ZONE
  • FIRST SESSION
  • PREPARING SESSIONS
  • NON-PLAYER CHARACTERS
  • FINE-TUNING THE OPPOSITION
  • DEALING WITH RESOURCES
  • RANDOM GENERATION OF NPCS

Threats Against the Ark

Creating the Zone

  • 1. SECTOR ENVIRONMENT
  • 2. RUINS
  • 3. ROT LEVEL
  • 4. THREAT LEVEL
  • 5. THREATS IN THE ZONE
  • 6. ARTIFACTS
  • MOOD ELEMENTS

Ruins in the Zone

  • NORMAL RUINS
  • INDUSTRIAL RUINS

Threats in the Zone

  • HUMANOIDS
  • MONSTERS
  • PHENOMENA

Artifacts

The Path to Eden

  • THE METAPLOT IN GAME
  • COMMAND CENTER DELTA – EDEN
  • OTHER METAPLOTS

Index

Appendix

  • GEAR & SERVICES
  • SCRAP TABLE
  • DOWNLOADS