Air Jellies are strange creatures, translucent fleshy bubbles the size of an open palm. Thin, long feelers hang down from the main body. They are lighter than air and hover, blowing wherever the wind takes them. Anything that the feelers come into contact with is covered by a sticky, acidic liquid – not harmful to human skin, but corrosive to metal.
Effect: Air Jellies don’t attack mutants themselves, but rather their gear. Roll to attack using six Base Dice (the Strength score of the swarm). Every decreases the Gear Bonus of the target item by one step. The attacks continue until the Air Jellies are destroyed or the victims manage to escape. |
Swarm: Air Jellies can only be hurt by fire or explosions.