Perception +22; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Elven, Sylvan
Skills Acrobatics +19, Arcana +22, Athletics +24, Deception +19, Diplomacy +23, Intimidation +23, Nature +20, Occultism +24, Society +22, Stealth +21
Str +6, Dex +3, Con +3, Int +4, Wis +4, Cha +5
AC 34; Fort +20, Ref +22, Will +23; +1 status to all saves vs. magic
HP 215; Immunities paralyzed, poison, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 31
Twisting Tail As
.Speed 40 feet, fly 160 feet, swim 40 feet; trackless step, woodland stride
Melee jaws +26 (magical, poison, reach 15 feet), Damage 3d10+12 piercing plus 3d4 poison
Melee claw +26 (agile, magical, reach 10 feet), Damage 3d8+12 slashing
Melee tail +24 (magical, reach 20 feet), Damage 3d8+10 bludgeoning
Melee horn +24 (magical, reach 15 feet), Damage 2d8+10 piercing
Arcane Innate Spells DC 32; 4th
; 2nd (×2); At WillBreath Weapon (arcane, evocation, poison) The dragon breathes a toxic cloud that deals 13d6 poison damage in a 50-foot cone (DC 31 basic Fortitude save). It can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy As young green dragon.
Draconic Momentum As young green dragon.
Trackless Step The green dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.
Woodland Stride As young green dragon.
Chromatic Dragons of Golarion
The chromatic dragons that dwell around the Inner Sea region are cruel and sinister monsters who inspire as much fear as reverence. These terrible beasts are no mere myth, however, but a very real threat to the people with whom they share their lands. Most dwell in the wild places of the world, and only the most brazen of them regularly meddle in mortal affairs. The dragons of Golarion believe that they are descended from two original beings, Apsu and Tiamat, and their rich mythology attempts to explain the origins of the age-old war between chromatic and metallic dragons.
thrive in swampy wildernesses like the Mushfens in Varisia or the wrecked coastline now known as the Sodden Lands, while prefer the sand-swept deserts of Thuvia and Osirion. Brutish roam the forests of the River Kingdoms in abundance and even the elven kingdom of Kyonin, particularly in the demon-tainted Tanglebriar. One of the most infamous , Aashaq, a wyrm priestess of the draconic god Dahak, makes her home among the isles of the Shackles, where she lords over her followers and leads raids throughout the Inner Sea region. , though they may be found in virtually any mountain range in Avistan, are perhaps most prevalent around the Crown of the World, where they threaten travelers caravaning across the Path of Aganhei.