Perception +21; darkvision, wavesense (imprecise) 60 feet
Languages Aquan, Auran, Common, Draconic, Elven
Skills Acrobatics +23, Arcana +18, Athletics +26, Deception +19, Intimidation +21, Nature +22, Society +18, Stealth +21, Survival +20
Str +6, Dex +5, Con +4, Int +2, Wis +4, Cha +3
AC 33, fed by metal; Fort +22, Ref +25, Will +20; +1 status to all saves vs. magic
HP 225; Immunities paralyzed, sleep
Countered by Earth As
.Fed by Metal As young sea dragon.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 30
Vortex (aura, water) 40 feet. Water in the aura that’s also in the same body of water as the dragon is difficult terrain for Swimming creatures which don’t have the water trait.
Liquefy (abjuration, arcane, water) As young sea dragon, but resistance 20.
Speed 30 feet, fly 100 feet, swim 50 feet;
Melee jaws +26 (magical, reach 15 feet), Damage 3d10+12 piercing plus hyponatremia
Melee claw +26 (agile, magical, reach 10 feet), Damage 3d8+12 slashing plus Grab
Melee tail +26 (magical, reach 25 feet), Damage 3d8+12 bludgeoning plus Grab
Arcane Innate Spells DC 32; 2nd
(at will), (self only); Constant (2nd)Rituals DC 32;
(doesn’t require secondary casters)Breath Weapon (arcane, evocation, water) As young sea dragon, but 13d6 damage in a 25-foot burst within 50 feet (DC 32 basic Reflex save).
Coiling Frenzy As young sea dragon.
Draconic Momentum As young sea dragon.
Greater Constrict 3d8+6 bludgeoning, DC 30
Hyponatremia (water) As young sea dragon, but DC 32.
Imperial Dragons on Golarion
Imperial dragons are rarely spotted beyond Tian Xia, where some establish territories to amass power, while others follow their natural affinity to seek a place of comfort.