Perception +10; tremorsense 30 feet, low-light vision
Skills Athletics +9, Stealth +9 (+11 in forests or grasslands)
Str +4, Dex +0, Con +3, Int –5, Wis +3, Cha +0
Camouflage The assassin vine can Hide in natural environments even if it doesn’t have cover.
AC 18; Fort +10, Ref +7, Will +8
HP 68; Weaknesses fire 5, slashing 5
Grasping Foliage (primal, transmutation) Trigger The assassin vine detects a creature within 20 feet via tremorsense; Effect The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into difficult terrain. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also immobilized for 1 round. A creature can attempt to Escape to remove these effects. Assassin vines are immune to Grasping Foliage.
Speed 5 feet
Melee vine +12 (reach 10 feet), Damage 1d8+6 bludgeoning plus Grab
Constrict 1d8+4 bludgeoning, DC 20