Perception +16; darkvision
Skills
+24Str +6, Dex –1, Con +6, Int –5, Wis +0, Cha –5
AC 29; Fort +23, Ref +16, Will +17
HP 175; Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except
)Berserk A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Golem Antimagic harmed by cold and water (5d10, 2d6 from areas or persistent damage); healed by acid (area 2d6 HP);
by earthVulnerable to Disintegrate A
spell affects the golem but deals half the normal amount of damage and causes the golem to become slowed 2 for 1 round.Quicken (divine,
) Frequency Once per day. Trigger The clay golem’s turn begins. It can’t trigger this free action on the first turn of combat. Effect The clay golem becomes for 1 minute.Speed 20 feet
Melee fist +24 (
, 10 feet), Damage 2d10+12 bludgeoning plus cursed woundBerserk Slam Requirement The golem is berserk. Effect The clay golem
with its fist at a –1 circumstance penalty. If its Strike hits, the clay golem deals an additional 1d8 damage and knocks the target .Cursed Wound (divine, curse,
) A creature hit by the clay golem’s fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can’t regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem’s counteract level is equal to its creature level.Clay Golem
Traditionally, clay golems are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay golems have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest.
The animating force within a clay golem is unusually unstable, making the golem prone to entering a berserk frenzy when damaged. Entire treasuries have been totally ruined as a result of a rampaging clay golem, so crafters do well to make sure their golems are maintained and in good working order—or otherwise place them on the other side of the door from the treasures they wish to protect.