Perception +6; darkvision
Languages Elven, Undercommon
Skills Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7
Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +0
Items hand crossbow (10 bolts), leather armor, lethargy poison (2), rapier
Light Blindness
AC 18; Fort +7, Ref +9, Will +4; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 18; Immunities sleep
Attack of Opportunity
Speed 30 feet
Melee rapier +9 (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing
Melee main-gauche +9 (agile, disarm, finesse, parry, versatile S), Damage 1d4+2 piercing
Ranged hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison
Divine Innate Spells DC 14; 2nd
(at will), (at will); Cantrips (2nd)Quick Draw The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.
Skewer The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage.
Drow Fighter
Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.