Fossil Golem

Fossil Golem

Creature 12

Perception +20; darkvision

Skills Athletics +20

Str +7, Dex +2, Con +6, Int –5, Wis +0, Cha –5

AC 33; Fort +26, Ref +20, Will +18

HP 195; Immunities acid, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine or bludgeoning)

Golem Antimagic harmed by cold and water (5d10, 2d8 from areas and persistent damage); healed by acid (area 2d8 HP); slowed by earth

Vulnerable to Stone to Flesh

spell negates the golem’s golem antimagic and its resistance to physical damage for 1 round. A  spell reverses this effect immediately.

Speed 25 feet

Melee jaws +26 (deadly 2d10, magical, reach 15 feet), Damage 3d10+13 piercing plus fossilization

Fossilization (arcane, incapacitation, transmutation) The first time each round a creature takes damage from the fossil golem’s jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been slowed by this ability, it becomes slowed 1 for 1 minute. If the creature was already slowed by this ability, a failed save causes it to be petrified permanently.

Reassemble The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again.

Fossil Golem

Fossil golems are typically made from the fossilized bones of dinosaurs and other ancient megafauna, though some crafters stretch the definition and instead use magically petrified bones of dragons or even giants. Not bound to any specific model, fossil golems are crafted to be as terrifying as possible instead of models of anatomic accuracy. As such, most fossil golems are nightmarish saurian amalgams whose massive arms end with the complete skulls of apex predators like tyrannosauruses, their bite enhanced to petrify flesh.

The enchantments that animate fossil golems grant them a form of modular flexibility, letting them trade mobility for extended reach through the rapid rearrangement of their limbs. This also lets them appear like a jumbled mass of bones at rest, making them likely to be mistaken for decor rather than guardians.