Perception +12; darkvision
Languages Common, Jotun
Skills Athletics +13, Intimidation +10, Survival +10
Str +5, Dex +2, Con +5, Int +0, Wis +2, Cha +2
Items hatchet
AC 19; Fort +13, Ref +10, Will +8
HP 90, regeneration 15 (deactivated by acid or fire); Immunities cold; Weaknesses fire 10
Attack of Opportunity
Speed 30 feet; ice stride
Melee jaws +13 (reach 10 feet), Damage 2d8+7 piercing
Melee hatchet +13 (agile, reach 10 feet, sweep), Damage 2d6+7 slashing
Melee claw +13 (agile, reach 10 feet), Damage 2d4+7 slashing
Ranged hatchet +10 (agile, sweep, thrown 10 feet), Damage 2d6+7 slashing
Ice Stride A frost troll isn’t impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Rend claw
Frost troll
Frost trolls are nightmarish frozen monsters of rime-stained claws and hoarfrost teeth. Possessing wits superior to those of common trolls, frost trolls often hunt in packs of three—one attacking their quarry openly while the remaining two pause to assess weaknesses before moving in for the kill. Frost trolls relish the taste of human flesh and adjust their hunting grounds seasonally to remain in close proximity to their favorite prey. Of slighter frame than common trolls, a typical frost troll stands 11 feet tall when not hunched and weighs 900 pounds. Their sickly, cracked flesh is of an icy, cerulean pallor. Frost trolls often adorn themselves with trophies of bone and hide flayed from their kills.