Garuda

Garuda

Creature 9

Perception +20; darkvision

Languages Celestial, Common, Vudrani

Skills Acrobatics +21, Athletics +17, Intimidation +19, Religion +16, Stealth +19, Survival +16

Str +4, Dex +6, Con +4, Int +2, Wis +3, Cha +4

Items +1 striking composite longbow (100 arrows)

AC 28; Fort +17, Ref +21, Will +16

HP 135

Speed 25 feet, fly 60 feet

Melee beak +21 (finesse), Damage 2d10+7 piercing plus 1d6 good

Melee talon +21 (agile, finesse), Damage 2d8+7 slashing plus 1d6 good

Ranged shock composite longbow +22 (deadly d10, magical, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+5 piercing plus 1d6 electricity and 1d6 good

Divine Innate Spells DC 27; 4th

; 3rd ; 2nd  (×3); 1st  (at will)

Electric Projectiles (arcane, evocation) Any arrow the garuda fires gains the effects of a shock rune.

Swooping Dive The garuda flies up to their Speed in a straight line, descending at least 10 feet, and then makes two talon Strikes.

Wind Blast (air, evocation) The garuda flaps their wings with intense force. This has the same effect as 

 (DC 27) but in a 30-foot cone. In an area with loose debris (at the GM’s discretion), the gusts from the garuda’s wings create a cloud that obscures vision, making any creature in the area concealed, and creatures outside the area are concealed to those within the area.