Perception +9; low-light vision, scent (imprecise) 30 feet
Skills Athletics +12, Stealth +11
Str +6, Dex +3, Con +3, Int –4, Wis +3, Cha +0
AC 21; Fort +13, Ref +11, Will +9
HP 65
Speed 25 feet, climb 10 feet
Melee jaws +12, Damage 2d6+8 piercing plus Grab
Melee claw +12 (agile), Damage 2d4+8 slashing
Gnaw Requirements The wolverine has a creature grabbed from its jaws Strike; Effect The wolverine chews violently on the creature, dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes 2d6 persistent bleed damage.
Pounce The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action hidden, it remains hidden until after the attack.
Rend claw
Wolverine Rage The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive or until it falls unconscious, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can’t use actions that have the concentrate trait, except for Seek. After it’s stopped raging, a giant wolverine can’t use Wolverine Rage again for 1 minute.
Giant Wolverine
Giant wolverines grow to the approximate size of horses and claim even more expansive territories than their more diminutive wolverine cousins. While a smaller wolverine will defend its prey from armed humanoids, a giant wolverine is unafraid to stalk and kill such creatures.