Gylou

Gylou

Creature 14

Perception +28; greater darkvision, 

Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet

Skills Acrobatics +27, Athletics +28, Arcana +25, Deception +30, Diplomacy +28, Religion +26, Stealth +27

Str +4, Dex +7, Con +4, Int +5, Wis +6, Cha +8

AC 36: Fort +22, Ref +25, Will +28; +1 status to all saves vs. magic

HP 240; Immunities fire; Weaknesses good 10; Resistances physical 10 (except silver)

Reflexive Grab Trigger A creature leaves a square within the gylou’s reach using a move action or attempts a melee Strike against the gylou; Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.

Speed 35 feet, climb 35 feet

Melee claw +30 (agile, evil, finesse, magical), Damage 3d8+12 slashing plus 1d6 evil

Melee tentacle +30 (evil, magical, reach 10 feet), Damage 3d12+12 bludgeoning plus Grab

Divine Innate Spells DC 36, attack +28; 7th 

; 5th  (at will); 4th  (×3),  (at will),  (at will); Constant (7th) 

Rituals DC 36; 

Change Shape (concentrate, divine, polymorph, transmutation) The gylou adopts the appearance of any Small or Medium humanoid. This doesn’t change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

Indispensable Savvy Frequency once per day; Trigger The gylou attempts a skill check but hasn’t rolled yet; Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

Tentacle Encage (attack) Requirements The gylou has a Medium or smaller creature grabbed; Effect The gylou transfers the grabbed creature into their lower body’s net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast 

. A gylou can have only one creature encaged at a time.

Gylou (Handmaiden Devil)

Though gylous are deeply entrenched in the expansive and complex machinations of Hell, they are highly skilled agents capable of nuanced diplomacy, masterful deception, physical finesse, and nearly any other tasks they set their minds to. This versatility has led to gylous becoming widespread throughout all layers of Hell, enabling them to filter key information to their masters regarding other devils’ plots and schemes. Their allegiance is no secret, but their skills are so great that powerful devils employ one or more gylous regardless. While most gylous have a feminine form (combined with their role, this is the source of their common moniker of “handmaiden”), some have other gender presentations, and nearly all gylous take on carefully cultivated illusions to best suit the roles they fill. More often than not, gylous arise when lesser devils who have demonstrated exceptional utility and invaluable skills are uplifted into a new form, though on rare occasions they are shaped from the souls of evil mortals who showed unparalleled savvy within bureaucratic enterprises.