Hieracosphinx

Hieracosphinx

Creature 5

Perception +14; darkvision

Languages Sphinx

Skills Acrobatics +11, Athletics +13, Intimidation +9, Survival +12

Str +4, Dex +4, Con +3, Int –2, Wis +3, Cha +0

AC 22; Fort +12, Ref +15, Will +10

HP 70

Buck DC 23

Contingent Glyph (abjuration, occult) A hieracosphinx has an innate magical defense similar to a 

. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast  on them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.

Speed 30 feet, fly 60 feet

Melee beak +15, Damage 2d10+4 slashing

Melee claw +15 (agile), Damage 2d8+4 slashing

Pounce The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action hidden, they remain hidden until after the attack.

Shriek (auditory, incapacitation) The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours.

Critical Success The creature is temporarily immune to that hieracosphinx’s shriek for 24 hours.

Success The creature is deafened for 1 round.

Failure The creature is deafened for 1 minute and stunned 1.

Hieracosphinx

Lacking the intelligence of their kin, falcon-headed hieracosphinxes are cowardly, cruel-hearted creatures. They guard their territory ruthlessly against weaker intruders.