Jorogumo

Jorogumo

Creature 13

Perception +26; darkvision

Languages Aklo, Common, Sylvan; 

Skills Acrobatics +25, Athletics +23, Crafting +22, Deception +28, Diplomacy +26, Performance +24, Stealth +23, Survival +24

Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7

AC 33; Fort +22, Ref +23, Will +26

HP 270; Weaknesses cold iron 10; Resistances poison 15

Darting Legs Requirements The jorogumo has their spider legs extended or has Changed Shape; Trigger The jorogumo is targeted with an attack; Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet, swim 30 feet

Melee jaws +27, Damage 3d12+14 piercing plus jorogumo venom

Melee claw +27 (agile), Damage 3d8+14 slashing

Ranged web +23 (range increment 60 feet), Effect Web Trap

Occult Innate Spells DC 34; 7th 

 (spiders only); 4th  (×3),  (×3); 3rd  (at will); 1st  (at will); Constant (5th) ; (2nd)  (spiders only)

Change Shape (concentrate, occult, polymorph, transmutation) The jorogumo takes on the appearance of any Small or Medium spider. This doesn’t change their Speed or Strikes.

Jorogumo Venom (incapacitation, poison) Saving Throw DC 32 Fortitude; Maximum Duration 4 hours; Stage 1 3d6 poison damage and stupefied 1 (1 round); Stage 2 3d6 poison damage and stupefied 2 (1 round); Stage 3 4d6 poison damage and stupefied 2 (1 round); Stage 4 paralyzed for 1d4 hours

Spider Legs (concentrate, occult, polymorph, transmutation) Requirement The jorogumo is in humanoid form; Effect Eight large spider legs sprout from the jorogumo’s back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.

Web Trap A creature hit by the jorogumo’s web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.