Kiru

Kiru

Creature 3

Male elf thief

Perception +9; low-light vision

Languages Common, Elven

Skills Acrobatics +9, Intimidation +9, Stealth +9, Thievery +11, Underworld Lore +8

Str +1, Dex +4, Con +0, Int +1, Wis +2, Cha +2

Items

(6), ,

AC 20; Fort +7, Ref +11, Will +9

HP 45

Speed 30 feet

Melee dagger +12 (agile, finesse, versatile S), Damage 1d4+4 piercing plus knife jab

Ranged dagger +12 (agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing plus knife jab

Knife Jab Creatures hit by Kiru’s dagger Strike must succeed at a DC 20 Fortitude save or become clumsy 1 for 1 round (1 minute on a critical failure). If Kiru’s Strike is a critical hit, the DC increases to 25.

Sneak Attack Kiru deals an extra 1d6 precision damage to flat-footed creatures.

Surprise Attack On the first round of combat, creatures that haven’t acted yet are flat-footed to Kiru.