Munavri Spellblade

Munavri Spellblade

Creature 2

Perception +7; darkvision

Languages Munavri, Undercommon; telepathy 30 feet (munavris only)

Skills Athletics +8, Deception +7, Occultism +6, Stealth +4

Str +4, Dex +0, Con +2, Int +0, Wis +1, Cha +3

Items bastard sword, breastplate

Light Blindness

AC 18; Fort +8, Ref +6, Will +7

HP 28; Resistances mental 2

Speed 20 feet

Melee bastard sword +8 (two-hand d12), Damage 1d8+4 slashing

Occult Spontaneous Spells DC 17, attack +9; 1st 

, ; Cantrips (1st) 

Intuit Object (concentrate, divination, occult) Frequency once per day; Effect By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. The munavri chooses one item they are holding. They gain the trained proficiency rank in one statistic required to use that item, but only for the purpose of using that specific item. For example, they could become trained in greatswords (to use a specific greatsword) or Acrobatics (to use a jade cat talisman). This benefit lasts for 1 hour.