Perception +10; darkvision, scent (imprecise) 30 feet
Languages Undercommon; telepathy 100 feet (myceloids and those afflicted by purple pox only)
Skills Stealth +11, Survival +10
Str +4, Dex +3, Con +4, Int –1, Wis +2, Cha +0
AC 20; Fort +14, Ref +9, Will +10
HP 70; Weaknesses slashing 5
Spore Pop If a myceloid is reduced to 0 HP by a critical hit, it pops, forcing it to immediately Emit Spores, even if it has already used the ability that day.
Speed 20 feet
Melee fist +14, Damage 2d6+4 bludgeoning plus purple pox
Emit Spores Frequency once per day; Effect The myceloid expels spores in a 10-foot burst centered on a corner of its own space. This cloud lasts until the start of the myceloid’s next turn. Each creature that is in the cloud or enters it is exposed to purple pox.
Purple Pox (disease) Myceloids are immune; Saving Throw DC 20 Fortitude; Onset 1 minute; Stage 1 2d6 poison damage and stupefied 1 (1 day); Stage 2 6d6 poison damage, stupefied 3, and the creature is compelled to seek out the nearest myceloid colony—this compulsion is a mental emotion effect (1 day); Stage 3 The creature dies. Over 24 hours, its corpse becomes bloated and bursts, releasing a new, fully grown myceloid.
Spore Domination (emotion, enchantment, incapacitation, mental, primal) The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a DC 22 Will save. It is then temporarily immune to spore domination for 10 minutes.
Critical Success The target is unaffected.
Success Until the end of its next turn, the target is helpful to myceloids and can’t take hostile actions against them.
Failure As success, but for 1 minute.
Critical Failure As success, but until the purple pox is cured.
Myceloid
The ambulatory fungus creatures called myceloids are notorious for spreading deadly purple pox, controlling creatures’ minds, and devouring humanoid flesh. For a myceloid colony, any battle with humanoids is cause for excitement, as this new fodder presents so many delicious possibilities.
Myceloids consider humanoids to have an ideal life cycle of four simple steps. During childhood, they wander naive and afraid, unaware of myceloid colonies. In adulthood, humanoids discover their true purpose as they taste purple pox and become enslaved by the myceloids’ spores. Next, they die, giving rise to a new myceloid. They’re then sent on to the afterlife upon becoming a myceloid meal. Eating humanoid flesh is not a necessity—a myceloid can survive on any decaying matter—but it’s certainly a pleasure.
Myceloids rarely make alliances, but when they do, they invite their new allies to share a meal to seal the pact. Few outsiders appreciate this hospitality.
Most myceloids have deep purple caps studded with off-white lumps. Their necks and bodies bear resemblance to the stipes of tough, leathery fungi. Smaller mushrooms often grow on a myceloid’s body, which the creatures view as either adornments or particularly convenient snacks. They stand roughly as tall as a dwarf, with comparably stout builds.