Nightgaunt

Nightgaunt

Creature 4

Perception +10; darkvision, thoughtsense (precise) 60 feet

Languages Aklo (can’t speak any language)

Skills Acrobatics +11, Athletics +13, Stealth +11

Str +5, Dex +3, Con +2, Int –2, Wis +2, Cha +0

Thoughtsense (divination, mental, occult) A nightgaunt senses all non-mindless creatures at the listed range.

AC 21, all-around vision; Fort +10, Ref +13, Will +10

HP 60; Resistances cold 5

Faceless The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects.

Attack of Opportunity   Tail only.

Speed 25 feet, fly 30 feet

Melee claw +13 (agile), Damage 2d6+7 plus Grab

Melee tail +13 (agile, reach 10 feet), Effect tickle

Clutches A nightgaunt can Fly at full Speed while it has a Medium or smaller creature grabbed or restrained in its claws, carrying that creature along with it.

Tickle The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail Strike must attempt a DC 21 Fortitude save; if the creature is grabbed by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.

Critical Success The creature is unaffected and is temporarily immune for 1 minute.

Success The creature is overcome with laughter and can’t perform reactions for 1 round.

Failure As success, and the creature is sickened 1.

Critical Failure As success, and the creature is sickened 2 and can’t speak for 1 round.