Ovinnik

Ovinnik

Creature 4

Perception +14; tremorsense (imprecise) within their entire bound granary or storeroom

Languages Common, Sylvan

Skills Household Lore +12, Intimidation +11, Stealth +13

Str +0, Dex +5, Con +0, Int +2, Wis +5, Cha +3

Master of the Granary As 

, except the ovinnik preserves food from vermin and mold or causes devastating fires and infestations.

AC 20; Fort +8, Ref +13, Will +11

HP 59; Weaknesses cold iron 5; Resistances fire 5

Shy As domovoi.

Speed 30 feet, climb 20 feet

Melee claw +13 (agile, finesse, magical), Damage 2d6+2 slashing

Primal Innate Spells DC 21; 4th 

; 2nd ,  (at will); Cantrips (2nd) 

Raise Grain Cloud While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation. Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur.

Ovinnik

The ovinnik is the most ferocious of house spirits, and the only one that will kill if sufficiently angered. They live in granaries, storage rooms, and sheds where food—particularly grain—is kept. Ovinniks resemble bipedal cats but bark like a dog to scare away thieves, and they often demand gifts of milk, pancakes, and dead roosters.