Perception +13; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +14, Intimidation +10
Str +6, Dex +1, Con +5, Int –4, Wis +3, Cha +0
AC 21; Fort +13, Ref +7, Will +11
HP 70
Speed 25 feet
Melee talon +14 (agile), Damage 1d10+6 piercing plus Grab
Melee beak +14, Damage 1d12+6 piercing
Bloodcurdling Screech (auditory, emotion, fear, mental) The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is fleeing for 1 round and frightened 3.
Gnaw Requirements The owlbear has a creature grabbed with its talons. Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a DC 22 Will save.
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The target is sickened 1 and slowed 1 as long as it remains sickened.
Screeching Advance (auditory, emotion, fear, mental) The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.