Owlbear

Owlbear

Creature 4

Perception +13; low-light vision, scent (imprecise) 30 feet

Skills Acrobatics +7, Athletics +14, Intimidation +10

Str +6, Dex +1, Con +5, Int –4, Wis +3, Cha +0

AC 21; Fort +13, Ref +7, Will +11

HP 70

Speed 25 feet

Melee talon +14 (agile), Damage 1d10+6 piercing plus Grab

Melee beak +14, Damage 1d12+6 piercing

Bloodcurdling Screech (auditory, emotion, fear, mental) The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune for 1 minute.

Critical Success The creature is unaffected.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is fleeing for 1 round and frightened 3.

Gnaw Requirements The owlbear has a creature grabbed with its talons. Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a DC 22 Will save.

Critical Success The target is unaffected.

Success The target is sickened 1.

Failure The target is sickened 1 and slowed 1 as long as it remains sickened.

Screeching Advance (auditory, emotion, fear, mental) The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.