Palace Guard

Palace Guard

Creature 4

Perception +15

Languages Common

Skills Athletics +12, Diplomacy +10, Intimidation +8

Str +4, Dex +2, Con +3, Int +0, Wis +4, Cha +2 

Items chain mail with palace insignia, halberd, simple manacles

AC 22; Fort +13, Ref +8, Will +10

HP 60

Attack of Opportunity

Speed 25 feet

Melee halberd +14 (reach, versatile S), Damage 1d10+7 piercing

Melee fist +12 (agile, nonlethal), Damage 1d4+7 bludgeoning

Royal Defender Ever loyal, the palace guard gains a +2 circumstance bonus to attack rolls when defending their liege.

Palace Guard 

Every palace has its gatekeepers. Often the younger offspring of minor nobility or those from long lines of trusted staff, the palace guards are in charge of defending the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles to various locations, and keeping those in their charge as safe as possible. The statistics below are for the lowest rank-and-file member of a small nation’s palace guards; they also work well for elite guards of a lesser noble.