Perception +12; low-light vision
Languages Common, Sylvan
Skills Acrobatics +13, Deception +11, Nature +10, Stealth +11
Str –1, Dex +5, Con +1, Int +3, Wis +2, Cha +3
Items longbow (60 arrows), shortsword
AC 23; Fort +8, Ref +14, Will +12; +1 status to all saves vs. magic
HP 40; Weaknesses cold iron 5
Speed 15 feet, fly 45 feet
Melee shortsword +13 (agile, finesse, magical, versatile S), Damage 1d6+4 piercing
Ranged longbow +13 (deadly 1d10, magical, range increment 100 feet, reload 0, volley 20 feet), Damage 1d8+4 piercing
Primal Innate Spells DC 21; 4th invisibility (at will; self only); 3rd
; 2nd , ; 1st ; Cantrips (2nd) , , ,Sprinkle Pixie Dust (manipulate) The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie’s next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target’s DC 21 Will save. On a critical hit, the target treats its save result as one degree worse.
- Charm (emotion, enchantment, incapacitation, mental) The target suffers the effects of a spell, except it doesn’t gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target’s adoration toward another creature rather than itself.
- Memory Loss (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.
- Sleep (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level spell.
- Subdual (enchantment, mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.
Pixie
Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie’s rapid, rambling way of speaking.