Pixie

Pixie

Creature 4

Perception +12; low-light vision

Languages Common, Sylvan

Skills Acrobatics +13, Deception +11, Nature +10, Stealth +11

Str –1, Dex +5, Con +1, Int +3, Wis +2, Cha +3

Items longbow (60 arrows), shortsword

AC 23; Fort +8, Ref +14, Will +12; +1 status to all saves vs. magic

HP 40; Weaknesses cold iron 5

Speed 15 feet, fly 45 feet

Melee shortsword +13 (agile, finesse, magical, versatile S), Damage 1d6+4 piercing

Ranged longbow +13 (deadly 1d10, magical, range increment 100 feet, reload 0, volley 20 feet), Damage 1d8+4 piercing

Primal Innate Spells DC 21; 4th invisibility (at will; self only); 3rd 

; 2nd ; 1st ; Cantrips (2nd) 

Sprinkle Pixie Dust (manipulate) The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie’s next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target’s DC 21 Will save. On a critical hit, the target treats its save result as one degree worse.

  • Charm (emotion, enchantment, incapacitation, mental) The target suffers the effects of a  spell, except it doesn’t gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target’s adoration toward another creature rather than itself.
  • Memory Loss (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.
  • Sleep (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level  spell.
  • Subdual (enchantment, mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.

Pixie

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie’s rapid, rambling way of speaking.