Ravener

Ravener

Creature 21

Perception +37; darkvision, scent (imprecise) 60 feet, smoke vision, soulsense 60 feet

Languages Abyssal, Common, Draconic, Dwarven, Jotun, Necril, Orcish

Skills Acrobatics +32, Arcana +37, Athletics +39, Deception +38, Diplomacy +38, Intimidation +40, Stealth +35

Str +9, Dex +5, Con +9, Int +5, Wis +6, Cha +8

Smoke Vision Smoke doesn’t impair an ancient red ravener’s vision; it ignores the concealed condition from smoke.

AC 47; Fort +38, Ref +34, Will +37; +1 status to all saves vs. magic

HP 500, negative healing; Immunities death effects, disease, fire, paralyzed, poison, sleep; Weaknesses cold 20, good 20

Cowering Fear (aura, emotion, fear, mental) 90 feet, DC 42.

Dragon Heat (arcane, aura, evocation, fire) 10 feet, 4d6 fire damage (DC 41 basic Reflex save)

Soul Ward 200 HP

Attack of Opportunity Jaws only.

Discorporate

Redirect Fire (abjuration, arcane) Trigger A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet; Effect The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster.

Speed 60 feet, fly 180 feet

Melee jaws +39 (fire, magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 fire and 2d6 negative

Melee claw +39 (agile, magical, reach 15 feet), Damage 4d8+17 slashing plus 2d6 negative

Melee tail +37 (magical, reach 25 feet), Damage 4d10+15 slashing plus 2d6 negative

Melee wing +37 (agile, magical, reach 20 feet), Damage 3d8+15 slashing plus 2d6 negative

Arcane Innate Spells DC 44; 8th 

 (at will); 4th  (at will); Cantrips (9th) 

Consume Soul DC 44

Manipulate Flames (arcane, concentrate, transmutation) The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.

Ravenous Breath Weapon (arcane, evocation, fire) The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 persistent negative damage (DC 44 basic Reflex save). A creature that fails its save is also drained 1 (or drained 2 on a critical failure). If a creature is drained by the ravener’s Ravenous Breath Weapon, the ravener’s soul ward gains 5 HP. The ravener can’t use Breath Weapon again for 1d4 rounds.

Vicious Criticals

Ravener

The ravener presented here was once an ancient red dragon.