Perception +24; greater darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +23, Arcana +20, Athletics +28, Deception +22, Intimidation +26, Religion +20, Stealth +23
Str +8, Dex +5, Con +8, Int +4, Wis +4, Cha +6
Items +2 striking falchion
AC 34; Fort +28, Ref +23, Will +20; +1 status to all saves vs. magic
HP 350; Weaknesses cold iron 10, good 10
Blatant Liar While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they’ll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage.
Attack of Opportunity A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity.
Deflecting Lie Trigger A creature hits the sepid with a ranged Strike or a ranged spell attack roll; Effect The sepid lies in an attempt to divert the attack. They roll a Deception check against the triggering creature’s Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.
Speed 35 feet
Melee falchion +30 (evil, forceful, magical, sweep), Damage 2d10+16 slashing plus 1d6 evil and 1d6 mental
Melee claw +28 (agile, evil, magical), Damage 3d8+16 slashing plus 1d6 evil and 1d6 mental
Divine Innate Spells DC 34; 7th
, (at will; self only), (at will; self only), ; 4th (at will), (at will), ; 3rd (at will; self only); Cantrips (7th)Divine Ritual DC 34;
, (no secondary caster required)Rain of Debris (divine, evil, evocation) The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing 10d6 bludgeoning damage and 5d6 evil damage. Each creature in the area other than the sepid must attempt a basic DC 31 Reflex saving throw. The sepid can’t use Rain of Debris again for 1d4 rounds.
Div, Sepid
Sepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, sepids can’t help but spout the most outrageous lies, and their form and nature represent the power of falsehoods to snowball into violence that can cost countless lives. Among mortals, they rally troops to incite rebellion, war, and other forms of carnage, savoring mortals who slaughter each other. These giant beings usually stand around 13 feet tall; they wade through battlefields seeking out heroes and generals, rejoicing maniacally as they cut their foes down.