Perception +5; low-light vision
Languages Common
Skills Acrobatics +6, Deception +6, Society +4, Stealth +8, Thievery +6
Str +0, Dex +3, Con +2, Int +1, Wis +2, Cha +1
Items dagger (2), shortsword
Camouflaged Step The skulk gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.
Chameleon Skin The skulk’s skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to Hide.
AC 16; Fort +7, Ref +8, Will +5
HP 21
Speed 25 feet
Melee shortsword +8 (agile, finesse, versatile S), Damage 1d6+2 piercing
Ranged dagger +8 (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing
Sneak Attack A skulk’s Strikes deal an extra 1d6 precision damage to flat-footed creatures.