Skunk

Skunk

Creature -1

Perception +5; low-light vision, scent (imprecise) 40 feet

Skills Acrobatics +5, Athletics +2, Stealth +5

Str +0, Dex +3, Con +2, Int –4, Wis +1, Cha +0

AC 15; Fort +4, Ref +7, Will +3

HP 7

Speed 20 feet

Melee jaws +7 (agile, finesse), Damage 1d8 piercing

Spray Musk (poison) The skunk propels a stream of acrid musk in a 10-foot line. Each creature in the line must attempt a DC 16 Fortitude save.

Critical Success The target is unaffected.

Success The target is sickened 1.

Failure The target is sickened 2.

Critical Failure The target is sickened 2 and takes a –2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Skunk

These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.