Perception +6; low-light vision
Languages Common, Tengu, plus two others
Skills Acrobatics +8, Athletics +6, Deception +7, Diplomacy +5, Society +5, Stealth +8, Thievery +8
Str +2, Dex +4, Con +1, Int +1, Wis +0, Cha +1
Items rapier, shortbow, studded leather armor
AC 19; Fort +7, Ref +10, Will +4
HP 27
Speed 25 feet
Melee rapier +10 (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing
Melee beak +10 (finesse), Damage 1d4+2 piercing
Ranged shortbow +10 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Go for the Eyes (incapacitation) Trigger The tengu critically hits with a beak Strike. Effect The tengu attempts to peck out its victim’s eyes. The target must attempt a DC 17 Fortitude save.
Success Unaffected.
Failure Blinded for 1 round.
Critical Failure Blinded until healed to maximum HP.
Sneak Attack The tengu deals 1d6 extra precision damage to flat-footed creatures.
Surprise Attacker On the first round of combat, creatures that haven’t acted yet are flat-footed to the tengu.