Thanadaemon

Thanadaemon

Creature 13

Perception +26; darkvision,

Languages Common, Daemonic; telepathy 100 feet

Skills Arcana +22, Deception +26, Intimidation +26, Religion +22, Styx Lore +24

Str +6, Dex +6, Con +4, Int +3, Wis +5, Cha +7

Items +1 striking bo staff, soul gem (2)

AC 34; Fort +21, Ref +23, Will +26; +1 status to all saves vs. magic

HP 270; Immunities death effects; Weaknesses good 10

Terrifying Gaze (aura, divine, emotion, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.

Speed 25 feet;

Melee bo staff +28 (evil, magical, parry, reach 10 feet, trip), Damage 3d8+14 bludgeoning plus 1d6 negative, 1d6 evil, and draining strike

Melee claw +27 (agile, evil, finesse, magical), Damage 3d6+14 slashing plus 1d6 evil and draining strike

Divine Innate Spells DC 34; 7th

, (at will; self plus skiff and passengers only; Astral, Ethereal, and evil planes only), ; 6th , (×2); 5th ; 4th (at will); 1st (good only; at will); Constant (7th) ,

Rituals DC 34;

Draining Strike (divine, necromancy) When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

Focus Gaze (concentrate, divine, fear, visual) The thanadaemon glares at a single creature they can see within 30 feet. If the target wasn't already frightened, they must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already frightened, they must attempt a DC 33 Will save or become fleeing for 1d4 rounds; this second effect has the incapactation trait. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.

Soul Crush (manipulate) Requirements The thanadaemon has a soul gem; Effect The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.

Thanadaemon (Death Daemon)

Also known as the deacons of death, thanadaemons represent death via old age. They are among the most patient daemons, and prefer to bide their time to enact far-reaching, decades-long plans rather than fight (though they are still deadly foes). Like the Horseman of Death, they ply the waters of the River Styx in search of wayward souls. Rarely are thanadaemons seen without a trademark oar (which they wield as a bo staff), a tool they use to navigate the river’s muck-ridden channels and turbulent rapids.