Perception +12; darkvision
Languages Common, plus one regional language
Skills Acrobatics +11, Athletics +9, Intimidation +8, Society +5, Stealth +12
Str +3, Dex +5, Con +1, Int –1, Wis +3, Cha +2
AC 22; Fort +9, Ref +13, Will +11
HP 40, coffin restoration, fast healing 5, negative healing; Immunities death effects, disease, paralyze, poison, sleep; Weaknesses vampire weaknesses; Resistances physical 5 (except silver)
Speed 25 feet, climb 25 feet
Melee claw +14 (agile), Damage 1d8+6 slashing plus Grab
Drink Blood (divine, necromancy) When Drinking Blood, the spawn regains 5 HP.
Sneak Attack The vampire spawn deals 1d6 extra precision damage to flat-footed creatures.
Vampire Spawn
Vampires use their spawn for infiltration and reconnaissance.