Perception +14; darkvision, scent (imprecise) 30 feet
Languages Common, Jotun
Skills Acrobatics +13, Athletics +13, Deception +11, Intimidation +11, Stealth +13 (+16 in snow), Survival +12
Str +6, Dex +4, Con +4, Int +2, Wis +3, Cha +2
AC 23; Fort +13, Ref +15, Will +10
HP 70; Immunities cold; Weaknesses fire 5
Buck DC 21
Avenging Bite As
.Speed 40 feet
Melee jaws +15 (cold), Damage 1d10+6 piercing plus 1d6 cold and Knockdown
Breath Weapon (cold, evocation, primal); The winter wolf breathes a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save). The winter wolf can’t use Breath Weapon again for 1d4 rounds.
Pack Attack The winter wolf’s Strikes deal 1d6 extra damage to creatures within the reach of at least two of the winter wolf’s allies.
Winter Wolf
Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins—provided the winter wolf is willing, of course. Like
, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.