Perception +6; darkvision
Languages Common, plus one regional language
Skills Acrobatics +7, Arcana +5, Deception +7, Society +5, Stealth +7
Str +0, Dex +4, Con +0, Int +2, Wis +1, Cha +2
Items buckler (Hardness 3, HP 6, BT 3), shortsword
AC 17; Fort +3, Ref +9, Will +8
HP 16; Immunities bleed
Living Machine Though their body is an organic construct, a wyrwood is a living creature. They’re not immediately destroyed when reduced to 0 HP, but rather fall unconscious and eventually die. They don’t need to eat or drink. They can be targeted by effects that target living creatures or that target constructs.
No Breath A wyrwood doesn’t breathe and is immune to effects that require breathing (such as an inhaled poison).
Speed 20 feet
Melee shortsword +9 (agile, finesse, versatile S), Damage 1d6 piercing
Sneak Attack The wyrwood deals an additional 1d6 precision damage to flat-footed creatures.
Wyrwood Sneak
Wyrwood sneaks specialize in moving unseen behind enemy lines, performing reconnaissance and quietly eliminating threats.