Perception +7; darkvision
Skills Acrobatics +13, Stealth +11
Str +2, Dex +4, Con +1, Int –4, Wis +0, Cha +0
AC 21; Fort +6, Ref +13, Will +7
HP 36; Immunities bleed, paralyzed, poison, sleep
Speed fly 50 feet
Melee wing +11 (agile, finesse), Damage 1d8+4 slashing
Circling Attack The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.
Zephyr Hawk
Zephyr hawks drift among the currents of the Plane of Air in great flocks.