Adlet

Adlet

Creature 10

Perception +18; low-light vision, scent (imprecise) 30 feet

Languages Adlet, Common

Skills Acrobatics +20, Athletics +21, Stealth +20, Survival +18

Str +5, Dex +6, Con +4, Int +0, Wis +4, Cha +0

Items +1 striking spear (2)

AC 30; Fort +20, Ref +22, Will +16

HP 180; Immunities cold; Weaknesses fire 10

Wolfstorm (aura, cold, evocation, primal) 60 feet. A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become concealed, and creatures outside the mist become concealed to creatures within it. An adlet can see through the aura without penalty.

Avenging Bite Trigger A creature within reach of an adlet’s jaws Strike attacks one of the adlet’s allies; Effect The adlet makes a jaws Strike against the triggering creature.

Speed 40 feet

Melee spear +20 (magical), Damage 2d6+9 piercing plus 1d6 cold

Melee jaws +19, Damage 2d8+9 slashing plus 1d6 cold

Ranged spear +21 (magical, thrown 20 feet), Damage 2d6+9 piercing plus 1d6 cold

Frozen Weapons (evocation) Weapons wielded by an adlet gain the effect of the frost property rune.

Pack Attack An adlet’s Strikes deal an additional 2d6 damage to creatures that are within the reach of at least two of the adlet’s allies.

Wolfrime (cold, concentrate, evocation, primal) An adlet’s mist turns biting cold and coalesces into a thick rime of frost that deals 6d6 cold damage to creatures inside the adlet’s wolfstorm aura (DC 26 basic Fortitude), and the aura is deactivated until the start of the adlet’s next turn.