Perception +23; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Elven, Gnomish
Skills Acrobatics +21, Athletics +24, Crafting +22, Deception +21, Performance +23, Society +22, Stealth +21
Str +6, Dex +3, Con +4, Int +4, Wis +3, Cha +5
AC 33; Fort +23, Ref +22, Will +22; +1 status to all saves vs. magic
HP 235; Immunities acid, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 29
Twisting Tail As
.Speed 40 feet, fly 140 feet; climb stone 40 feet
Melee jaws +26 (acid, magical, reach 10 feet), Damage 3d8+12 piercing plus 2d8 acid
Melee claw +26 (agile, magical), Damage 3d8+12 slashing
Melee tail +24 (magical, reach 15 feet), Damage 2d8+10 bludgeoning
Arcane Innate Spells DC 33; 4th
(at will), ; 1st (at will)Breath Weapon As young copper dragon, but an 80-foot line, DC 32, and the dragon’s acid deals 13d6 acid damage.
Climb Stone As young copper dragon.
Draconic Frenzy As young copper dragon.
Draconic Momentum As young copper dragon.
Metallic Dragons on Golarion
Metallic dragons are found throughout the Inner Sea region, especially in pockets of wilderness where they can carve a hideout and then take action on political and social issues, both in their local area and on a wider scale. Their everlasting war with chromatic dragons keeps them in close proximity to their evil brethren; in regions where metallic and chromatic dragons’ territories intersect, humanoid settlements get caught in the crossfire, and villagers and city-dwellers alike rightfully fear for their own safety.
lair in abundance around the cold wastes west of Mendev, as a consequence of the days when they joined thousands of crusaders who marched headlong into the demon-infested Worldwound. are abundant in Taldor, and many lair in the wilds of Andoran, where they wage war alongside other freedom fighters to overthrow devils in the neighboring empire of Cheliax. Perhaps the most extreme example of a metallic dragon taking part in human affairs is on the island nation of Hermea, where Mengkare—an ancient gold wyrm—has begun a grand social experiment he calls “the Glorious Endeavor.” Ostensibly intended to create a future utopia on Golarion, this highly controversial experiment is instead regarded by many as a cruel and unusual form of eugenics.