Perception +23; darkvision, tremorsense (precise) 60 feet
Languages Celestial, Draconic, Terran;
Skills Athletics +25, Diplomacy +22, Intimidation +22, Nature +23
Str +5, Dex +4, Con +7, Int +2, Wis +5, Cha +2
Items
AC 33; Fort +25, Ref +20, Will +23
HP 250; Weaknesses
15, evil 15Speed 25 feet, burrow 25 feet; earth glide
Melee
+24 (good, magical, shove), Damage 2d8+11 bludgeoning plus 2d6 goodDivine Innate Spells DC 32, attack +24; 6th
, , ; 5th , , ; 3rd (at will); Constant (5th)Earth Glide An aeolaeka can Burrow through any earthen matter, including rock. When they do so, the aeolaeka moves at their full burrow Speed, leaving no tunnels or signs of their passing.
Liberate the Earth (conjuration, divine, earth) The aeolaeka conjures churning stones, creating a 60-foot-long line of rolling boulders that deals 10d6 bludgeoning damage. All creatures in the area must attempt a DC 32 Reflex save, after which the area becomes difficult terrain for 24 hours before the leftover stone crumbles to dust. The aeolaeka can’t Liberate the Earth for 1d4 rounds.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked prone.
Critical Failure The creature takes double damage, is knocked prone, and is immobilized by the rubble (Escape DC 32).
Sacred Hammer (divine, evocation) Any bludgeoning weapon becomes a
weapon while the aeolaeka wields it.Statue (concentrate) Until the next time they act, the aeolaeka appears to be a statue. They have an automatic result of 45 on Deception checks and DCs to pass as a statue.