Perception +9
Languages Anadi, Mwangi
Skills Acrobatics +8, Athletics +6 (+8 to Climb in hybrid or spider form), Crafting +6 (+10 to weaving), Nature +5, Stealth +8
Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +0
Items composite shortbow (20 arrows), leather armor, shortsword
AC 17; Fort +4, Ref +10, Will +7
HP 27
Speed 25 feet, climb 25 feet
Melee shortsword +9 (agile, finesse, versatile S), Damage 1d6+4 piercing
Melee fangs +9 (finesse), Damage 1d8+4 piercing plus anadi venom
Ranged composite shortbow +9 (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing
Anadi Venom (poison) Saving Throw DC 15 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can’t use their fangs attack and loses their climb Speed. When in spider form, they can’t use weapons.
Spin Silk (concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
Anadi Hunter
Anadi hunters act as the eyes and ears of their people by scouting surrounding areas for potential invaders.