Perception +9; darkvision
Skills Athletics +12, Deception +8, Dwelling Lore +10 (applies only to the Scar)
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0
AC 20; Fort +11, Ref +9, Will +9
HP 75
Adhesive The mimic is coated in an adhesive slime. Any creature that touches the mimic (usually from a fists Strike, the mimic’s pseudopod Strike, or a Grapple or Shove) must succeed at a DC 23 Reflex save or gain the grabbed condition. The DC to Escape is 23. A melee or thrown weapon that successfully Strikes the mimic is stuck to the mimic. A character can spend an action to attempt a DC 23 Athletics check, removing the weapon on a success. The mimic can release a stuck creature or object by spending a single action. The adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures.
Object Lesson If a creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object, the mimic can spend its reaction to automatically give the creature the grabbed condition from its adhesive ability. The creature doesn’t get to attempt the saving throw against this effect. The mimic then makes a pseudopod Strike against any creature adjacent to itself. Object Lesson can’t be used again until the mimic escapes and takes on a new disguise.
Stride 10 feet
Melee Strike pseudopod +14, Damage 2d8+4 bludgeoning plus adhesive
Mimic Object (concentrate) The mimic assumes the shape of any Medium object. This doesn’t change the mimic’s texture or overall size, but the mimic can alter their coloration and visual appearance. A creature must succeed at a DC 28 Perception check to figure out that the object is really a creature.