Perception +15; low-light vision
Languages Common, Gnomish, Mwangi, Sylvan
Skills Acrobatics +15, Arcana +15, Aspis Consortium Lore +15, Crafting +17, Stealth +15, Thievery +15
Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items expanded
, lesser , bronze Aspis Consortium badge, moderate , (2), +1 ,Infused Items An Aspis technician carries the following infused items: 2 lesser
, 2 moderate , 2 moderate , and 2 lesser . These items last for 24 hours or until the next time the technician makes their daily preparations.AC 25; Fort +13, Ref +17, Will +15
HP 115 each; Resistances poison 5
Speed 25 feet
Melee rapier +18 (deadly d8, disarm, finesse), Damage 2d6+8 piercing plus hunting spider venom
Ranged acid flask +18 (range increment 20 feet, splash), Damage 5 acid damage plus 2d6+2 persistent acid and 4 acid splash
Ranged alchemist’s fire +18 (range increment 20 feet, splash), Damage 2d8+2 fire plus 4 persistent fire and 4 fire splash
Hunting Spider Venom (poison); Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and flat-footed (1 round); Stage 2 1d12 poison damage, clumsy 1, and flat-footed (1 round); Stage 3 2d6 poison damage, clumsy 2, and flat-footed (1 round)
Poison Weapon (manipulate) Requirements The Aspis technician is wielding a piercing or slashing weapon and has a free hand; Effect The Aspis technician applies a poison to the weapon.
Quick Bomber The Aspis technician Interacts to draw a bomb, then Strikes with it.
Sneak Attack The Aspis technician deals an extra 2d6 precision damage to flat-footed creatures.