Aspis Technician

Aspis Technician

Creature 7

Perception +15; low-light vision

Languages Common, Gnomish, Mwangi, Sylvan

Skills Acrobatics +15, Arcana +15, Aspis Consortium Lore +15, Crafting +17, Stealth +15, Thievery +15

Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0

Items expanded 

, lesser , bronze Aspis Consortium badge, moderate  (2), +1 

Infused Items An Aspis technician carries the following infused items: 2 lesser 

, 2 moderate , 2 moderate , and 2 lesser . These items last for 24 hours or until the next time the technician makes their daily preparations.

AC 25; Fort +13, Ref +17, Will +15

HP 115 each; Resistances poison 5

Speed 25 feet

Melee rapier +18 (deadly d8, disarm, finesse), Damage 2d6+8 piercing plus hunting spider venom

Ranged acid flask +18 (range increment 20 feet, splash), Damage 5 acid damage plus 2d6+2 persistent acid and 4 acid splash

Ranged alchemist’s fire +18 (range increment 20 feet, splash), Damage 2d8+2 fire plus 4 persistent fire and 4 fire splash

Hunting Spider Venom (poison); Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and flat-footed (1 round); Stage 2 1d12 poison damage, clumsy 1, and flat-footed (1 round); Stage 3 2d6 poison damage, clumsy 2, and flat-footed (1 round)

Poison Weapon (manipulate) Requirements The Aspis technician is wielding a piercing or slashing weapon and has a free hand; Effect The Aspis technician applies a poison to the weapon.

Quick Bomber The Aspis technician Interacts to draw a bomb, then Strikes with it.

Sneak Attack The Aspis technician deals an extra 2d6 precision damage to flat-footed creatures.