Perception +22; darkvision
Languages Jotun
Skills Athletics +25, Intimidation +21
Str +7, Dex +3, Con +7, Int –1, Wis +4, Cha +3
AC 33; Fort +25, Ref +20, Will +21
HP 250; Weaknesses cold iron 10
Attack of Opportunity An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It can’t use more than one Attack of Opportunity triggered by the same action.
Catch Rock
Speed 40 feet
Melee fist +25 (reach 10 feet), Damage 3d12+13 bludgeoning
Melee jaws +25, Damage 3d8+13 piercing plus athach venom
Melee claw +25 (agile), Damage 3d8+13 slashing
Ranged rock +25 (brutal, range increment 120 feet), Damage 3d8+13 bludgeoning
Athach Venom (poison) Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and enfeebled 1; Stage 2 2d6 poison damage and enfeebled 2; Stage 3 2d6 poison damage and enfeebled 3
Swift Claw Trigger The athach hits a creature with two fist Strikes; Effect The athach makes a claw Strike with no multiple attack penalty against the creature it hit with its fist Strikes. This claw attack does not increase the athach’s multiple attack penalty.
Throw Rock
Athach
The towering and brutish giants known as athaches are reviled for both their monstrosity and their cruelty. Beyond an athach’s filthy habits, this giant is made stranger by the gangly third arm that protrudes from their torso and ends in a twitching, long-fingered claw. Huge, tusk-like fangs descend from an athach’s upper jaw and prop their mouth open, leaking long strands of viscous drool that is itself is a toxic venom and coats the athach’s fangs.
Athachs despise civilization almost as much as they despise their own kind, and they delight in committing sadistic acts and terrorizing victims. An athach does not keep a traditional territory of their own, but rather wanders the hinterlands of settled territories until they find a suitably easy settlement of smaller humanoids to target. Once the athach has chosen their target, the giant establishes a hidden lair in a location like an abandoned farmhouse or cave, and from there they launch their reign of torment. After a few weeks of harassing, capturing, and torturing victims, the athach bores of their games. The giant then goes on a final rampage, destroying every dwelling and eating every creature they can find. Sometimes, the giant allows a survivor or two to escape, forcing these terrified victims to spend the rest of their lives spreading word of the athach’s fearsomeness.