Augur

Augur

Creature 1

Perception +8; greater darkvision, painsight

Languages Common, Infernal, Shadowtongue (can’t speak any language)

Skills Acrobatics +8, Deception +6, Intimidation +7, Religion +4, Stealth +8, Torture Lore +7

Str –1, Dex +3, Con +1, Int +2, Wis +1, Cha –1

Painsight (divination, divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions.

AC 17; Fort +4, Ref +10, Will +7

HP 14, regeneration 2 (deactivated by good or silver); Immunities cold; Weaknesses good 5, silver 5

Feel the Blades (aura, divine, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur’s blades on its skin. The creature must succeed at a DC 17 Will save or become frightened 1 (frightened 2 on a critical failure).

Speed 20 feet, fly 40 feet

Melee blade +8 (agile, evil, finesse, magical, versatile P), Damage 1d4–1 slashing plus 1d4 persistent bleed

Divine Innate Spells DC 17; 4th 

 (once per week); 2nd  (×2); 1st  (×3); Cantrips (1st) 

Focus Gaze (concentrate, divine, enchantment, fear, mental, visual) The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune until the start of the augur’s next turn.

Whirling Slice The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times.

Augur

These spherical knots of sinewy muscle, serrated blades, and bloody metal are the most common velstracs on the Shadow Plane. Each augur has only a single eye, from which they can see the horrors inflicted by other velstracs, who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter and weigh 30 pounds.