Perception +8; low-light vision
Languages Alghollthu, Azlanti, Common
Skills Acrobatics +5, Athletics +8 (+10 to Swim), Deception +7, Diplomacy +7, Intimidation +7, Nature +4, Society +4
Str +4, Dex +1, Con +2, Int +0, Wis +0, Cha +3
Items dagger, trident
AC 18 (19 with hydraulic deflection); Fort +10, Ref +7, Will +6
HP 30
Attack of Opportunity
Hydration An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.
Speed 20 feet, swim 30 feet
Melee trident +10, Damage 1d8+6 piercing
Melee dagger +10 (agile, versatile S), Damage 1d4+6 piercing
Ranged trident +7 (thrown 20 feet), Damage 1d8+6 piercing
Hydraulic Deflection (abjuration, water) Drawing moisture from the surrounding atmosphere, the azarketi explorer creates a disc of hovering water that deflects incoming attacks. They gain a +1 circumstance bonus to AC until the start of their next turn.
Surface Skimmer While the azarketi explorer is submerged just below the water’s surface, they have cover from attacks made by creatures out of the water.
Azarketi Explorer
This rakish azarketi explores the wrecks and ruins of the Inner Sea’s coasts. At home above and below the waves, they fight to protect their discoveries, their life, and their reputation.