Beetle Carapace

Beetle Carapace

Creature 6

Perception +12; darkvision

Skills Acrobatics +11, Athletics +15

Str +5, Dex +3, Con +4, Int –5, Wis +2, Cha –2

AC 25; Fort +16, Ref +13, Will +10

HP 90, negative healing (see Ability Glossary); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Speed 20 feet, fly 20 feet

Melee mandible +15, Damage 2d8+7 piercing plus Grab (see Ability Glossary)

Melee foot +15, Damage 2d6+7 bludgeoning

Abdomen Cache The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 flat check. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).

Constrict 2d8+2 piercing, DC 24 (see Ability Glossary)